Ratlings are small (about halfling size) sentient rat men who are invasive and can be found in almost any environment. They often live on the outskirts of some other community; in the sewers under the human cities, in the forests of the elves, and in the dwarven tunnels deep in the bedrock. Ratlings are scavengers and opportunists. They live off of the scraps left behind by others, but can fend for themselves if they must.
Ratling
by Mablox |
Requirements: Str 5 or less
Prime Requisite: DEX and CON
Hit Dice: d6
Max Level: 9th
Hit Progression: as Fighter
Saving Throws: as Dwarf/Halfling
Weapons: No 2-Handed Melee or Longbow
Armor: Padded, Leather, Studded Leather, and Shield
Special Abilities
+1 Skill Point each level
Sneak (3 in 6)
Detect Smell (3 in 6)
Climb Walls (5 in 6)
-2 AC bonus when attacked by large creatures
+1 initiative
Speaks to rats
Iron Stomach (can eat rotten and spoiled foods, immunity to puking and nausea)
Pragmatic and adaptable, most ratlings prefer to let others handle any direct combat though they do enjoy looting and nibbling the remains of the fallen. They are not picky about alliances and will join up with whomever seems best able to protect and feed them. They are not well regarded by other races, but when tolerated they can prove useful as scouts and spies. Perhaps the mutants are their closest allies. In the sewers under the cities, ratlings and mutants can be found living together as equals.
Ratlings can be solitary or live in small family groups, but most prefer to live in large packs for protection. A large pack of ratlings is called a "mischief". The politics within each mischief will vary, but most are led by a single ratling who is either respected or feared by the others.
Ratlings rarely go to war, but there is an ancient tradition that ratlings follow when multiple mischiefs must work together and combine their forces. The leaders of each mischief must choose to give up their individual identity and become equal co-leaders of the new ratling horde. They do this by ritually having their tails all broken and then knotted together permanently; they all give up their old names and become "Rat King".
by Meghan Stratman |
Ratling
100 Base
70 Hit Dice: d6
70 Hit Progression: Fighter (+2hp after L9)
10 Max Level: 9th
55 Dwarf/Halfling saves
20 Armor: Padded, Leather, Studded Leather and Shield
55 Weapons: no 2-handed weapons or longbows
30 Magic: no wands, no divine scrolls, no arcane scrolls
Special Abilities
0 +1 Skill Point each level (if using the LotFP skill system) {or use these Thief Skills instead}
40 Sneak (3 in 6) {or HS + MS as a Thief who is 4 levels higher}
40 Sneak (3 in 6) {or HS + MS as a Thief who is 4 levels higher}
15 Detect Smell (3 in 6) {or same chance as Hear Noise for a Thief who is 2 levels higher}
10 Climb (5 in 6) {or Climb Walls as a Thief of the same level}
15 AC -2 when attacked by large creatures
5 +1 initiative
2.5 Speak to Rats (Rats aren't guaranteed to be helpful, but may accept bribes)
2.5 Iron Stomach (Can eat rotten and spoiled foods, puking immunity)
2.5 Speak to Rats (Rats aren't guaranteed to be helpful, but may accept bribes)
2.5 Iron Stomach (Can eat rotten and spoiled foods, puking immunity)
by Beth Stone |
Standard Base Experience X Ratling Class 500%
0 -----------Level 1 ------------- 0
400 --------Level 2 ------- 2000
800 --------Level 3 ------- 4000
1600 ------ Level 4 ------ 8000
3200 ------ Level 5 ----- 16000
6400 ------ Level 6 ----- 32000
12800 -----Level 7 ----- 64000
24000 -----Level 8 ----- 120000
48000 -----Level 9 ----- 240000
48000 -----Level 9 ----- 240000
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