The Taino of the Caribbean: the People Who are Not Supposed to Exist By Hwaa Irfan One of the amazing things about life is that just when one believes they know who they are and have all the missin…
GHEM - Ghem is the kingdom of the Dwarves, it’s legendary lost capital was founded ages ago deep in the darkness of the underworld. The Dwarves now dwell near the surface in scattered mining colonies around Minaria. Each of the seven clans prefers to tend to their own business, but will rally to each other’s aid if called. Sadly though, the dwarves suffer due to a web of feuds and rivalries that prevent them from ever truly uniting together. Two of the clans each claim that their fortress is the new capitol of Ghem, and honestly it just gets worse from there. It has been said that the dwarves never forget, and never forgive. Despite their faults, the dwarves are given at least grudging respect by the other kingdoms. Dwarven craftsmanship is unsurpassed, and their airships help to facilitate trade throughout Minaria.
|The Kingdom of Ghem is made up of those seven scattered areas of light green|
The Mountains of Ice are clustered tightly, as if huddling together for warmth. Their peaks and shoulders are covered in snow. You can see why the primitive tribesmen who live among them claim that these mountains are alive, and blame the frequent avalanches on their shivering. Perhaps deep in the granite there do live spirits of the rock, thinking in ways that timeless creatures must; no concept of time or what it must be to hurry. The trail ahead winds between the peaks and along the mountainsides, navigating it's way though the labyrinthine mountain range.
"As Dungeon Master you should enliven the module with as much creativity as you wish, and then add your personality to interpret the cold lines of print and make them come alive."It's nice that the designers give explicit permission for this sort of thing. Important advice for DMs everywhere. Keep this in mind for every module, every time.