If you haven't heard yet, Lord Gwydion is busy creating the Zhongyang Dalu setting for the Flying Swordsmen RPG. I think it's going to be awesome. You can go check out the What a horrible night to have a curse blog to get more details.
Recently he posted a scan of the lovely Zhongyang Dalu map. I love me some maps. Especially some hand drawn maps. Anyhow, his sketch pad is too big for his scanner so he had to splice together two images and as a result there is a minor seam visible. He mentioned looking for a print shop later to get it scanned in one piece.
Now, my artistic skills are rather limited, but I am handy with a pixel editor. So, I took it upon myself to try to hide the seam. I also tried to help define some of the coastline and letters where the seam made them blurry. If I couldn't blend the color differences well enough for my own taste, I just pushed one color over to the closest coastline or political boundary (see Yu and De).
Take a look.
Happy Un-Birthday Lord Gwydion. I hope you like it. It's not perfect by any means, but hey, it's free.
I cleaned up a little fuzziness on some Chinese characters. You should probably double check the first character of Bufang Bag, and the last character of Mei Hwa Mountians to make sure I didn't accidentally change their meaning. Let me know if you want me to rework anything. I could probably get the color transitions smoother in Yu and De if you prefer. Let me know if you would like any other changes made. I could thicken/brighten the red political lines, or remove the green where the red lines meet the rivers, change the name of a city, make something stand out a little more or a little less, or whatever.
I like doing this stuff, so don't be shy about requesting anything. You can hit me up at saint_nik AT yahoo DOT com, or just leave a comment here.
Previously, I also edited another of your images. I loved seeing this at the bottom of your blog. I only tweaked the dragon's claws and the warriors foot a tad. It was quick and easy. I just thought I'd share.
Showing posts with label Pixel Editing. Show all posts
Showing posts with label Pixel Editing. Show all posts
August 8, 2011
June 13, 2011
Populate this Dungeon!
I found this map over at Lost Papers of Tsojcanth that is supercool. Tsojcanth for the WIN!!! I am overcome by your aura of awesome. "We're not worthy, we're not worthy".
I did notice some slight room for improvement though. I decided to take the time to smooth out the seams, and polish it up a little, then I keyed most of the rooms. I made 2 versions of 2 maps. The white background is for easy printing; the brown background is for easy editing.
Grab it and turn it into a cool crawl for your group... if you dare! Be sure to go tell Tsojcanth about your creation. :-D
Here are the first copies, I keyed the rooms for your convenience. I don't know why the name of Tsojcanth's post is "69: Random Unsubstantiated Hypothesis", but I thought it was a good excuse to limit the number of keyed rooms to 69. The rooms are numbered 1-40, A-Z, and rooms FF, ZZ, and 88.
If you don't like the way I numbered the rooms on the first set, then you can grab this version with just the seams smoothed out. Then number the rooms however you like.
I did notice some slight room for improvement though. I decided to take the time to smooth out the seams, and polish it up a little, then I keyed most of the rooms. I made 2 versions of 2 maps. The white background is for easy printing; the brown background is for easy editing.
Grab it and turn it into a cool crawl for your group... if you dare! Be sure to go tell Tsojcanth about your creation. :-D
Here are the first copies, I keyed the rooms for your convenience. I don't know why the name of Tsojcanth's post is "69: Random Unsubstantiated Hypothesis", but I thought it was a good excuse to limit the number of keyed rooms to 69. The rooms are numbered 1-40, A-Z, and rooms FF, ZZ, and 88.
![]() |
| Click to Embiggen! Keyed |
![]() |
| Click to Embiggen! Keyed |
If you don't like the way I numbered the rooms on the first set, then you can grab this version with just the seams smoothed out. Then number the rooms however you like.
![]() |
| Click to Embiggen! No-key |
![]() |
| Click to Embiggen! No-key |
Labels:
Maps,
Pixel Editing
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