|by Bernardo Pabst|
So, apparently there are Minotaurs in my Ancients&Aliens setting. I had no idea. One of my players rolled up a character with an ability score of 5. That opens up the option to choose any sort of animal/humanoid hybrid as a class. Then I get to make up the class and they get to make up the culture. Glenn rolled up a 5 Charisma and chose Minotaur, so now here we are.
I haven't really discussed the details with him yet, so I don't know if the Minotaurs are an indigenous race or if they were some Anunnaki genetic experiment gone wrong. I suppose they might even be the Tieflings of my setting, since it kind of fits with the requirement of Cha 5 or less. Are minotaurs the result when human ladies get way too friendly with demons? Maybe no one knows. Maybe no one wants to know. I'm fine with leaving things ambiguous for now. Glenn can make up stuff if he feels like it, or I'll fill in the blanks later if I need to.
I know that his character has horns. We determined that during the first session when he used a charge/gore attack to kill a bandit. Also, he has hooves that can totally stomp a dude to death. There was some discussion about enhanced smell and/or being able to see in darkness to navigate dungeon mazes. I'm going to drop the smell thing and go with the Darkvision ability instead. Mainly because I think the darkvision fits better with the "demonic humanoid" angle which is way more interesting to me than the "dude with a cow head" option.
Right, so let's get cracking...
Prime Requisite: STR and CON
Hit Dice: d8
Max Level: 10th
Hit Progression: as Fighter
Saving Throws: as Dwarf/Halfling
Armor: Any (helmets are an issue)
Magic: No scrolls, no wands, no boots
Darkvision 60': It's not heat vision or anything, you just see a simple fuzzy black and white image even in total darkness. It's good for picking up movement and seeing where the walls and furniture are, but details are a little hard to pick out.
Charge/Gore attack: Must have 20' or more to target. Attack with advantage (roll twice take the better), roll d6 dmg for each horn and take the better or both do damage if tied, enemies attack the minotaur with advantage while charging since you aren't making as much of an effort to dodge (but shield bonus still applies), spears and polearms set vs. charge do double damage.
Hoof Stomp: To-Hit roll as normal 1d6 dmg. If enemy is laying on the ground or very small (i.e. "stompable") then you may stomp in addition to a regular melee attack OR double stomp, either way it's 2 different attack rolls in the same round. Second attack is always at the bottom of the initiative order, the last attack for that round.
|Tim Curry is awesome as Darkness from Legend|
So, that's about it for right now. These guys might be minotaurs straight out of Greek myth, but maybe Glenn will embrace the demonic offspring angle and decide that his character looks just like Darkness. Maybe he'll opt for something in-between instead.
|by Javier Garcia Ureña|
Something like this horrible giant nostriled thing perhaps?
|by Phill Simmer|
Perhaps he is a member of the noble but savage Tauren clans whose values are terribly misunderstood by outsiders... only Glenn knows for sure. Maybe there is room in my game for all of these different types of minotaurs, surely there are multiple tribes at least.
Anyhow, here is the XP chart I made with my Custom Class Thingamajig.
120 Hit Dice: d8
70 Hit Progression: Fighter (+2hp after L9)
25 Max Level: 12th
55 Dwarf/Halfling saves
60 Armor: any
90 Weapons: any
30 Magic: no divine scrolls, no arcane scrolls, no wands, no boots
25 +1 Str
15 Darkvision 60'
10 Natural Weaponry - d6 damage (hooves and horns)
10 Charge/Gore - as per LL (20 yards, deal double damage, take double damage from braced attacks)
Standard Base Experience X Minotaur Class 610%
0 -----------Level 1 ----------- 0
400 --------Level 2 ------- 2440
800 --------Level 3 ------- 4880
1600 ------ Level 4 ------ 9760
3200 ------ Level 5 ----- 19520
6400 ------ Level 6 ----- 39040
12800 -----Level 7 ----- 7808024000 -----Level 8 ----- 146400
48000 -----Level 9 ----- 292800
2hp/Level = +120,000 each
Level 12 @ 652,800 XP