August 10, 2014

LL Custom Class: Halflingon

Halflingons are one of the many slave races created millennia ago by the Anunnaki's genetic experiments in splicing the DNA of various alien species with the native races found on this newly conquered planet.  Now halflingons are known throughout the lands for their aggression and brutality.  Although they are typically only a little over three feet tall they are freakishly strong for their size, easily as strong as a full sized human.  Halflingons are easy to identify due to their short stature, skull ridges, hairy feet, and goatee/fu manchu facial hair.
By Malloriel

Requirements: Wisdom 8 or less
Prime Requisite: STR and CON
Hit Dice: d8
Max Level: 12th
Hit Progression: as Fighter
Saving Throws: as Dwarf/Halfling
Weapons: No 2-Handed Melee or Longbow
Armor: Any

Special Abilities
Sneak (3 in 6)
+1 Initiative
+1 Melee Attack Rolls
-2 AC bonus when attacked by large creatures
Redundant Organ Systems

Halflingons are rash and impulsive, easy to anger, and difficult to kill.  Even piercing their lung, heart, or brain is no guarantee of death thanks to their redundant organ systems.  People talk about the gladiator matches they've seen.  Everyone has heard stories about halflingons fighting each other, or wild beasts, or trolls.  Most people think twice before messing with a halflingon.

Initially regarded as a failed experiment, the Anunnaki felt that the halflingons were too aggressive and uncontrollable to serve any useful purpose.  For many centuries the halflingons were bred only to fight in the gladiator pits of the cities for the amusement of the populous and their Anunnaki masters.  They were kept apart from the general population, locked away in the gladiator schools.  Although some few won the admiration of the crowds and became famous, as a whole the halflingons were always socially marginalized and segregated.  Throughout this time they were uneducated, illiterate, and trained only for combat in the pits.

Eventually small numbers of halflingons were brought into the military to help root out the remaining pockets of dwarven and elven resistance.  They were sent to scout within the cramped dwarven tunnels and used as shock troops to soften up the ranks of enemy humanoids.  Through this military service they gained respect from their fellow soldiers, and as veterans they gained citizenship rights for themselves and their offspring.  The Anunnaki were wary of letting the halflingons roam free within their cities.  They worried that the halflingon penchant for violence would increase crime and be a bad influence on the other slave races.  The city guards were always told to keep a close eye on them.  Halflingons were often restricted to live only in certain areas of a city, and sometimes had curfews imposed upon them.

The Anunnaki have been gone now for fifty years.  The magi still pray to the Anunnaki and rule in their name from the ziggurat temples, but many of the old policies and programs have become neglected.  The halflingons are enjoying a new found sense of freedom and equality within most of the cities.  Now they can seek education at the ziggurats along with the other citizens, and enforcement of the other restrictions is no longer a priority.

Most halflingons live in tight-knit communities.  The elders have a very "us vs. them" view of the world.  Halflingons tend to be very private people.  They don't talk much about their family or their past, but these are often their primary concerns.  It can take them quite a while to warm up to outsiders.  It is unwise to walk into a halflingon home uninvited, only the most immediate family members are allowed within.  Being invited inside is a great honor, and accepting means that you are now a member of the family.

100 Base
120 Hit Dice: d8
70   Hit Progression: Fighter (+2hp after L9)
0 Bonus +1hp after L9
25   Max Level: 12th
55   Dwarf/Halfling saves
60   Armor: Any
55   Weapons: no 2-handed weapons or longbows
30   Magic: no wands, no divine scrolls, no arcane scrolls

Special Abilities
40   Sneak (3 in 6) {or HS + MS as a Thief who is 4 levels higher}
5     +1 Initiative
10 +1 Melee Attack Rolls
15   AC -2 when attacked by large creatures
15 Redundant Organ Systems (half damage from critical hits, and any critical with "instant death" is now survivable)

590 - TOTAL

Standard Base Experience X Halflingon Class 600%
0 -----------Level 1 ------------- 0
400 --------Level 2 -------  2400
800 --------Level 3 -------  4800
1600 ------ Level 4 ------   9600
3200 ------ Level 5 -----   19200
6400 ------ Level 6 -----   38400
12800 -----Level 7 -----   76800
24000 -----Level 8 ----- 144000
48000 -----Level 9 ----- 288000
_______Level 10+__________
3hp/Level = +130,000 each
----------- Level 10 ----- 418000
----------- Level 11 ----- 548000
----------- Level 12 ----- 678000

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